Wednesday, June 30, 2010

Next Up: Green Goblin

Pencils are feeling pretty rough compared to what I had for Venom, but I was itching to get this into photoshop and start with the refining/inking/coloring. I'll try to get a finished version up soon.


Tuesday, June 29, 2010

Color: VENOM!

Neil made a good point about the tip of the tail. It was something that I had noticed too, but was hoping to get away with. I should know better by now :)

Anyways, here's the new version on top, and the older version below.






What'dya think?


Tuesday, June 22, 2010

VENOM!

We're finally back to the artist challenges! First up: Venom.

I've opted to work out a combo between old school Bagley Venom, and current day Venom (Symbiote+Mac Gargan). Just a rough for now, but I'm feeling pretty good about it. Might even go from here to color...




Sunday, June 20, 2010

Trusk

A character that I put together to fill some of the holes in the party of the D&D game that I'm running at the moment. Once I finally figured out what I wanted him to be, the whole character came to life in my head, so I figured I'd see if I could get him down on paper. Once I finalize the design I'll start playing around with color too, so check back to see how he's coming along.





Week 3

Drawings from last weeks session. This is probably the first time any of us have dealt with a professional model who was actually attractive. I think it threw everyone off their game a bit, and quickly kiboshed our plan to do some extreme exaggeration.

Oh, and the guy with the apple was one of the other artists... I got bored during the break.



Ryan

Rough sketches for a character that I'm developing for an upcoming comic work. Lots of decisions are still being made at the moment though, so I won't go into any details.




Week 1

Started attending figure drawing sessions a few weeks ago, and thought I should share. I'll try to post a small collection from each night. Enjoy!




Week 2

A few sketches from the second week of figure drawing. Had a tough time this night, as I couldn't really find anything interesting in the model to play with. You can see that I started to play up his lack of interest by turning him into a golem type character, but even that feels a bit lacking.